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BobbertOC
This cosmic dance of bursting decadence and withheld permissions, twists all our arms collectively, but if sweetness can win, and it can, then I'll still be here tomorrow to high-five you yesterday, my friend. Peace

Robert @BobbertOC

Male

Programmer/Artist

University Of Limerick

Ireland

Joined on 5/26/12

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This update included replacing the current level select screen and adding a Hub world to introduce some of the story. The new starting area includes talking with an NPC and getting the grappling gun. The player can then access levels through different doors. This is more immersive than selecting levels through a UI, and allows for story events to happen in-game without interrupting the flow of the main levels. Other minor additions included an expanded settings menu. There are now 2 sections, sound and graphics. One new settings option has been added since the last update, and that allows the player to disable the lighting effects. Some people were having FPS issues in the browser version, so this allows players to lower the graphics for a smoother experience. Although I would still suggest the downloads for the best experience.


New features:

  • Added NPC dialog system for displaying conversations
  • New starting area to give more story info and hub world for level selection
  • Added ability to disable lighting FX


Visual updates:

  • Added milliseconds to timer for more accurate level speedrunning
  • Removed level select screen
  • Removed old logo
  • Updated settings menu



Bug fixes:

  • Fixed WASD controls


I also did some re-branding. I have decided to remove the “Yellowbyte Studios” name and logo from this game. This is because I feel it is more personal if I just use my name.

I don’t want to spoil any surprises about future updates, so I’ll leave it there. Just know that I am always working on the game, and new things will bye coming real soon! 

Thanks for reading! :)


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